Codex

Every defence and every threat, with the stats the simulation actually runs on. Threat numbers are the wave-one baseline; health and bounty scale up as a run progresses.

Defences

Firewall

Rapid single-targetLVL 1

Stateful packet filtering. Cheap, fast, and always the first thing you stand up. Struggles against hardened payloads.

Cost
80
Damage
8 → 24
Range
112 → 144
Rate
2.2/s
  1. MK1Baseline packet filtering.
  2. MK2Tighter rule set: +damage, +range.
  3. MK3Application-aware filtering: faster and harder hitting.
  4. MK4Deep packet inspection burns targets over time.

Antivirus

Splash damageLVL 1

Signature-based scanning with a quarantine burst. Clears clustered, low-health swarms faster than anything else.

Cost
140
Damage
14 → 44
Range
104 → 130
Rate
1/s
  1. MK1Quarantine burst on impact.
  2. MK2Wider quarantine radius.
  3. MK3Heuristics: larger blast, less falloff.
  4. MK4Residual scan burns everything caught in the blast.

IDS / IPS

Detection & markingLVL 2

Intrusion detection. Reveals stealthed threats in range and flags what it hits so every other tower hurts more.

Cost
120
Damage
9 → 26
Range
144 → 192
Rate
1.4/s
  1. MK1Reveals stealth. Flagged threats take +15% damage.
  2. MK2Better signatures: +22% damage taken.
  3. MK3Correlation engine: +32% damage taken.
  4. MK4Inline prevention. Sees encrypted tunnels; +45% damage taken.

Encryption Node

Area slowLVL 3

Forces every packet through a crypto handshake. Low damage, but the throughput penalty stacks up across a whole lane.

Cost
160
Damage
5 → 18
Range
98 → 132
Rate
1/s
  1. MK1Pulses the field. Slows everything inside by 25%.
  2. MK2Stronger cipher suite: 33% slow.
  3. MK3Perfect forward secrecy: 42% slow.
  4. MK4Post-quantum handshake: 52% slow, faster pulses.

Honeypot

Lure & forensicsLVL 4

A deliberately soft target. Pulls threats toward it, poisons them slowly, and turns every kill nearby into extra budget.

Cost
100
Damage
4 → 17
Range
112 → 148
Rate
1.5/s
  1. MK1Lures threats; +2 credits per kill in range.
  2. MK2Deeper decoy: stronger pull, +3 credits.
  3. MK3Tarpit: threats take damage over time, +5 credits.
  4. MK4Full deception grid: heavy tarpit, +9 credits per kill.

EDR Mesh

Chain damageLVL 4

Endpoint agents sharing telemetry. A detection on one host propagates to its neighbours, arcing between clustered threats.

Cost
200
Damage
16 → 48
Range
132 → 166
Rate
1.1/s
  1. MK1Arcs to 2 additional threats.
  2. MK2Wider mesh: arcs to 3.
  3. MK3Arcs to 4 with less damage loss.
  4. MK4Host isolation: arcs to 6, 25% chance to freeze a threat.

SOC Uplink

Support auraLVL 5

Analysts feeding targeting data to everything around them. Deals no damage itself, and makes every neighbour hit harder and faster.

Cost
260
Damage
0 → 0
Range
124 → 178
Rate
0/s
  1. MK1+12% damage and fire rate to towers in range.
  2. MK2Tier-2 analysts: +19% to both.
  3. MK3Threat intel feed: +27% to both.
  4. MK4Fusion centre: +38% to both, and grants stealth detection.

AI Sentinel

Long-range sniperLVL 6

A model that learns the target it is shooting at. Slow, expensive, enormous range, and it ramps up the longer it stays locked on.

Cost
320
Damage
30 → 95
Range
244 → 324
Rate
0.7/s
  1. MK1Ramps +8% damage per consecutive hit, up to +100%.
  2. MK2Larger model: more damage and reach.
  3. MK3Faster convergence: ramps to +150%.
  4. MK4Autonomous response: ramps to +220%, punches through one extra target, and sees tunnelled traffic.

Threats

ThreatHealthSpeedArmourCore dmgBountyFrom wave
Virus

Self-replicating code riding a host file. The baseline nuisance: no armour, no tricks.

551.50191
Worm

Propagates on its own across the network. Fast and fragile, and it never comes alone.

382.60172
Phishing Payload

A convincing lure clicked by a real user. Almost no health, but it sprints for the core.

263.20163
Trojan

Hides inside something you asked for. Lightly armoured, so chip damage bounces off it.

1101.222144
Ransomware

Encrypts everything it touches. Slow, heavily armoured, and devastating if it reaches the core. Needs burst damage, not chip damage.

2600.8563325
Cryptominer

Does not want to break anything. It wants your compute, and it drains budget every second it survives.

1301.311206
DDoS Packet

Volumetric flood traffic. Individually trivial, collectively overwhelming. Bring splash damage.

202.20127
Botnet Node

A command-and-control hub. Killing it scatters the bots it was coordinating.

190132248
Zombie Host

An orphaned bot with no controller left. Only appears when a botnet node is destroyed.

301.9013
Rootkit

Operates below the OS. Completely invisible, and untargetable, until a detector lights it up.

1501.15422810
Encrypted Tunnel

Exfiltration over TLS. Ignores your network topology entirely and flies straight at the core.

1201.4222612
Logic Bomb

Dormant until its trigger fires. Hits the core hard, and accelerates the closer it gets to dying.

1801.6253014
APT Implant

A funded, patient adversary. Shielded, self-healing, and it will outlast anything that cannot burst it down.

4201.05845816
Zero-Day Exploit

No signature exists. No patch exists. It is immune to throttling and it does not care about your rule sets.

17000.75915420